Microsoft FSX uses several layers of generic textures in order to cover the surface of the globe. These textures have been adjusted altogether to generate a random repetition to infinity. These repetitions can hardly be perceived when soaring at a low altitude but become very present above 20 000 feet (6 000 m).
The primary objective of FS Altitude is to replace these repetitive textures very few realistic by real photo–textures.
The second objective remains the cohabitation of this low-resolution photo-realistic texture with all other components of the Flight Simulator, such as the default textures, the airports, 3D objects, and autogen.
The low resolution of the photo-realistic texture used can not provide a sufficient visual rendition at low altitude, it deactivates by leaving the place to other Microsoft FSX default textures or any other add-ons previously installed.
FS Altitude is able to manage this notion of “priority” by exploiting the multi-resolution display system of the graphic motor of Microsoft FSX: the level of resolution displayed depends on the distance of the aircraft (that is your point-of –view) according to a given point.
It means that you can represent the textures of FS Altitude as a “coat” covering the entire terrain, except one “cone” of several kilometres of diameter right under the aircraft. Within this round drawn by the cone on the ground, it is FSX default that is displayed as if FS Altitude did not exist: autogen is displayed, high-resolution textures are displayed as well as all other add-ons previously installed.
User friendly : easy
installation and use for all public
FPS friendly : no need for a
Provides an advantageous
replacement of repeated FSX LandClass
for an optimal and coherent rendering
Homogeneous textures all over
the world (contrast, colors...). Sea-coasts, rivers
and lakes entirely completed while preserving the
reflecting water effects of FSX, as well as the
standard or customized WaterClass
14.25 m/pixel resolution with
optimized colors and quality
by simply clicking in the Scenery Library - no need to
install or uninstall any other file outside the
Scenery Directory of the Scenery
Compatible with other Mesh
products and Photo-realistic sceneries of higher
Less cluttering of memory for
the terrain textures at low
resolution provides a faster and widespread
Quicker flight loading than
of standard photo-realistic textures
Check out the difference between default FSX (left picture) and FS Altitude (right picture) !